What we’ll design after AI

The new materials and surfaces that become the designer’s job.

The work that arrives is less about arranging things on a surface and more about shaping how a system behaves when nobody is watching it.

  1. ObservedChanged since your last visit

    Behaviour, not just layout

    How an agent hesitates, asks, recovers and admits it is unsure. Conduct becomes a design surface as concrete as type and colour, with its own patterns, its own failures and its own craft.

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  2. PredictionNear futuremedium confidenceChanged since your last visit

    Interfaces whose first reader is a machine

    Many products will be visited by agents acting for people before people ever see them. Clean structure, legible actions and plain-text versions of every page become part of the craft. This site has one for each chapter.

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  3. ObservedChanged since your last visit

    The rules a generative system must never break

    Brand, accessibility, safety and physical limits, written as constraints. The designer’s artefact becomes the space of acceptable outcomes rather than a single outcome inside it.

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  4. PredictionNear futurelow confidenceChanged since your last visit

    Objects that notice before they’re touched

    Devices with fewer controls and more sensing. The design problem becomes when to act, how to show that something has been noticed, and how to stay quiet the rest of the time.

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  5. PredictionNear futuremedium confidenceChanged since your last visit

    The tests that define good

    Evaluations become design artefacts. Writing down what good looks like, precisely enough that it can be checked a million times a day, is a design skill before it is an engineering one.

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Version history
  1. v0.1First notes gathered.